![]() ![]() What I picked up from the intro was this: Ethan Winters and his wife Mia have moved to a generic eastern European town to recover from their traumatic experience of being menaced by the super-hillbillies in Louisiana, and to raise their newborn baby daughter Rose. Resident Evil Village is a direct sequel to Resident Evil 7 with the same protagonist and supporting cast and plot threads, which makes certain elements of the story a somewhat confusing experience when you didn’t actually play Resident Evil 7. Rather too well, in fact, to the point where I think it’s backfired considerably. The answer is: pretty damn well, as it turns out. ![]() ![]() (Also I was extremely bored.) Still, I went into it with a certain degree of trepidation, unsure of quite what I was getting myself into after two decades of third-person horror 1 how well would Resident Evil manage to incorporate first-person mechanics? I took a chance on Resident Evil 8 because there were werewolves on the box and those are a much more effective hook for me, not to mention the game also shipping with Mercenaries mode for the first time in forever. I skipped Resident Evil 7 because I was dubious about the series being able to effectively make the switch to first-person perspective, and also because I found its Texas Chainsaw Massacre-derived premise to be considerably less interesting than zombie horror. I am being deliberately facetious here, but less so than you might think. I told myself I wasn’t going to buy another Call Of Duty after they switched back to doing their oh-so-tedious contemporary settings, but with the werewolves and the giant castle this newest one at least looked a bit diff – wait, what? This is a Resident Evil game? ![]()
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